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Help Main Menu
Creating a group.
Syntax:
Group GroupName MenuOrder PictureType PictureText
as its group.
Here is a group with a picture:
GROUP Stones 100 FILE stonegroup.bmp
If i want to display “Stone” instead of a picture:
GROUP Stones 100 TEXT "Stone"
Creating an element.
Syntax:
ELEMENT Group ElementName Red Green Blue Weight Spray Slide Viscousity Deathrate Dieto Menuorder Picturetype Picturetext
Red,Green,Blue must be a value between 0 and 255.
Weight must be a value between -30000 and +32000.
Negative will make element go up, like gases.
0 will make it not move, like earth, wall …
Positive will make element fall, like salt, sand …
Spray must be a value between 1 and 32000.
Slide must be a value between 1 and 32000.
Viscousity must be a value between 1 and 32000.
Deathrate must be a value between 0 and 32768.
Dieto must be the name the element it will transform into once deathrate has completed. so clear will make it
disappear while lets say waters dieto is fire. that would make it turn to fire once it died.
Here is some basic element from BS2 to take example from
Element Stones Sand 230 180 0 900 1 1 1 0 Clear 400 File sand.BMP
Element Liquids Water 0 0 255 700 100 20 1 0 Clear 0 File water.BMP
Element Liquids Cloud 150 150 255 0 1 1 1 250 Clear 100 File cloud.BMP
Element Stones Earth 200 127 0 0 1 1 1 0 Clear 200 File earth.BMP
Element Burning Fire 255 0 0 -400 1 1 1 3100 Clear 100 File fire.BMP
Element Gases Gas 140 40 140 -50 2 1 5 0 Clear 100 File gas.BMP
Element Stones Stone 100 100 100 1400 1 1 1 0 Clear 800 File stone.BMP
Element Nature Seed 0 180 0 20 1 1 10 0 Clear 600 File seed.BMP
Syntax:
INTERACTION ElementName1 ElementName2 NewElementName1 NewElementName2 Rate [Exception]
ElementName1 and ElementName2 would be the 2 reacting elements
NewElementName1 is what ElementName1 will transformed into
NewElementName2 is what ElementName2 will transformed into
Rate is the rate at wich the interaction happen. 100 is a slow interaction and 32768 is an instant reaction.
The last parameters in bracket [Exception] is not needed unless you specify an interacion with all, and want the interaction to happen with all but one element.
Interaction Salt Water Clear Saltwater 10000
Interaction Plant Water Plant Plant 2000
Interaction Plant Fire Plant(burning) Clear 6000
Interaction Acid All Acid Clear 500 Wall
Interaction Parasite Plant Parasite Parasite 400
Interaction Parasite Plant Clear Parasite 400
Interaction Parasite Plant Parasite Plant 100000
This one is a little bit more complex:
The Parasite touch the Plant; both are transformed in Parasite (replication)
The Parasite touch the Plant; Parasite turn to Clear and Plant turn to Parasite (eaten effect)
The Parasite touch the Plant; both transform into themself (eating effect)
Here is the original BS2 code for the Salt Source:
Element Stones Saltsource 200 200 200 0 1 1 1 0 Clear 700 File saltsource.BMP
Interaction Saltsource Clear Saltsource Salt 1000
Basically when the Saltsource element touch Clear, the Saltsource stay the same, and Clear is replaced by Salt. Making the Saltsource element dropping Salt when it touch Clear